Exploring Help Facilities in Game-Making Software
Dominic Kao

TL;DR
This study empirically evaluates how different help facilities in game-making software influence user learning, engagement, and output quality through a large-scale user study comparing six help types.
Contribution
It provides systematic evidence on the effectiveness of various help facilities in game development tools, highlighting the superior impact of Interactive and Video Help.
Findings
Interactive Help improves learning and engagement metrics
Video Help closely follows in effectiveness
Help facilities significantly affect game quality
Abstract
Help facilities have been crucial in helping users learn about software for decades. But despite widespread prevalence of game engines and game editors that ship with many of today's most popular games, there is a lack of empirical evidence on how help facilities impact game-making. For instance, certain types of help facilities may help users more than others. To better understand help facilities, we created game-making software that allowed us to systematically vary the type of help available. We then ran a study of 1646 participants that compared six help facility conditions: 1) Text Help, 2) Interactive Help, 3) Intelligent Agent Help, 4) Video Help, 5) All Help, and 6) No Help. Each participant created their own first-person shooter game level using our game-making software with a randomly assigned help facility condition. Results indicate that Interactive Help has a greater…
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Taxonomy
TopicsEducational Games and Gamification · Digital Games and Media · Artificial Intelligence in Games
