Anatomical Mesh-Based Virtual Fixtures for Surgical Robots
Zhaoshuo Li, Alex Gordon, Thomas Looi, James Drake, Christopher, Forrest, Russell H. Taylor

TL;DR
This paper introduces a real-time, mesh-based virtual fixture system for surgical robots that enhances safety and precision during procedures like skull cutting, validated through simulation and experimental results.
Contribution
It proposes a novel dynamic constraint formulation for virtual fixtures that efficiently limits tool motion without relying on local anatomical shape assumptions.
Findings
Achieves 180 Hz operation with large mesh models.
Significantly improves cutting accuracy and depth control.
Validated in both simulation and skull cutting experiments.
Abstract
This paper presents a dynamic constraint formulation to provide protective virtual fixtures of 3D anatomical structures from polygon mesh representations. The proposed approach can anisotropically limit the tool motion of surgical robots without any assumption of the local anatomical shape close to the tool. Using a bounded search strategy and Principle Directed tree, the proposed system can run efficiently at 180 Hz for a mesh object containing 989,376 triangles and 493,460 vertices. The proposed algorithm has been validated in both simulation and skull cutting experiments. The skull cutting experiment setup uses a novel piezoelectric bone cutting tool designed for the da Vinci research kit. The result shows that the virtual fixture assisted teleoperation has statistically significant improvements in the cutting path accuracy and penetration depth control. The code has been made…
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Taxonomy
TopicsSoft Robotics and Applications · Teleoperation and Haptic Systems · Augmented Reality Applications
