TL;DR
This paper introduces a novel deep learning-based method for approximating complex character face rigs, enabling high-fidelity, generalizable deformations suitable for film-quality animation without extensive example sets.
Contribution
It proposes a differential subspace reconstruction approach that learns localized shape information and reduces errors, improving face rig approximation for diverse characters.
Findings
High-fidelity face and body deformation reconstruction
Effective approximation without extensive animation examples
Smooth error distribution in deformed surfaces
Abstract
To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and accurately reflect the design intent. Facial deformation is especially challenging due to its nonlinearity with respect to the animation controls and its additional precision requirements, which often leads to highly complex face rigs that are not generalizable to other characters. This lack of generality creates a need for approximation methods that encode the deformation in simpler structures. We propose a rig approximation method that addresses these issues by learning localized shape information in differential coordinates and, separately, a subspace for mesh reconstruction. The use of differential coordinates produces a smooth distribution of…
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