Education Games To Learn Basic Algorithm With Near Isometric Projection Method
Wirawan Istiono, Hijrah, Nur Nawaningtyas.P

TL;DR
This paper presents an educational game utilizing Near Isometric Projection to teach basic programming algorithms, aiming to increase student engagement and understanding of fundamental concepts through interactive simulation.
Contribution
It introduces a novel educational game design with Near Isometric Projection to facilitate learning of basic algorithms, validated by user testing.
Findings
83.87% of students found the game interesting
The game helped students understand basic algorithms better
User acceptance testing showed positive engagement
Abstract
Basic programming and algorithm learning is one of the compulsory subjects required for students majoring in computers. As this lesson is knowledge base, it is very important and essential that before learn programmings languages students must be encourages to learn it to avoid difficulties that by using the algorithm learning games application with Near Isometric Projection, Students or prospective students become more interested in learning algorithms and programming. In this study, basic learning algorithms focused on the material Sequencing, Overloading, Procedures, Recursive Loops and Conditionals, which are made so that it can make it easier for students to learn the basics of programming algorithms. The simulated results show that proposed Education Games with Near Isometric Projection method reach 83.87% statement of agreement that application games to learn basic programming…
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