Social Distancing as a Network Population Game in a Socially Connected World
Zhijun Wu

TL;DR
This paper models social distancing as a network population game where individuals choose social sites to minimize contacts, identifying equilibrium strategies through maximal r-regular subnetworks, applicable to various network types and weighted networks.
Contribution
It introduces a novel game-theoretic framework for social distancing, linking equilibrium strategies to maximal r-regular subnetworks in social networks.
Findings
Equilibrium strategies correspond to maximal r-regular subnetworks.
Strategies can be adapted to weighted networks with different contact values.
The model applies to various network types, including disconnected and flexible social distancing scenarios.
Abstract
While social living is considered to be an indispensable part of human life in today's ever-connected world, social distancing has recently received much public attention on its importance since the outbreak of the coronavirus pandemic. In fact, social distancing has long been practiced in nature among solitary species, and been taken by human as an effective way of stopping or slowing down the spread of infectious diseases. Here we consider a social distancing problem for how a population, when in a world with a network of social sites, decides to visit or stay at some sites while avoiding or closing down some others so that the social contacts across the network can be minimized. We model this problem as a network population game, where every individual tries to find some network sites to visit or stay so that he/she can minimize all his/her social contacts. In the end, an optimal…
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Complex Network Analysis Techniques · Evolutionary Game Theory and Cooperation
