Hardware-Accelerated SAR Simulation with NVIDIA-RTX Technology
Andrew R. Willis, Md Sajjad Hossain, Jamie Godwin

TL;DR
This paper introduces an open source SAR simulation tool leveraging NVIDIA RTX GPU ray-tracing hardware, achieving significantly faster computation speeds and validating its accuracy against existing methods.
Contribution
It presents a novel GPU-accelerated SAR simulator using NVIDIA RTX technology, enabling rapid phase history computation for complex 3D scenes.
Findings
Orders of magnitude speedup over CPU-based simulation
Additional GPU acceleration with RTX hardware
Validation against existing SAR simulation code
Abstract
Synthetic Aperture Radar (SAR) is a critical sensing technology that is notably independent of the sensor-to-target distance and has numerous cross-cutting applications, e.g., target recognition, mapping, surveillance, oceanography, geology, forestry (biomass, deforestation), disaster monitoring (volcano eruptions, oil spills, flooding), and infrastructure tracking (urban growth, structure mapping). SAR uses a high-power antenna to illuminate target locations with electromagnetic radiation, e.g., 10GHz radio waves, and illuminated surface backscatter is sensed by the antenna which is then used to generate images of structures. Real SAR data is difficult and costly to produce and, for research, lacks a reliable source ground truth. This article proposes a open source SAR simulator to compute phase histories for arbitrary 3D scenes using newly available ray-tracing hardware made available…
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