A GPU Spatial Processing System for CHIME
Nolan Denman, Andre Renard, Keith Vanderlinde, Philippe Berger,, Kiyoshi Masui, Ian Tretyakov, and the CHIME Collaboration

TL;DR
This paper describes a GPU-based spatial processing system for the CHIME radio telescope, achieving unprecedented scale and efficiency in real-time correlation and beamforming for large-scale radio astronomy data.
Contribution
It introduces a cost- and power-efficient GPU system using commercial hardware capable of real-time correlation of massive radio data at an unprecedented scale.
Findings
Processes 6.6 Tb/s of data from CHIME in real-time
Performs 8.39×10^14 complex multiply-accumulate operations per second
Supports continuous operation with liquid cooling in adverse conditions
Abstract
We present an overview of the Graphics Processing Unit (GPU) based spatial processing system created for the Canadian Hydrogen Intensity Mapping Experiment (CHIME). The design employs AMD S9300x2 GPUs and readily-available commercial hardware in its processing nodes to provide a cost- and power-efficient processing substrate. These nodes are supported by a liquid-cooling system which allows continuous operation with modest power consumption and in all but the most adverse conditions. Capable of continuously correlating 2048 receiver-polarizations across 400\,MHz of bandwidth, the CHIME X-engine constitutes the most powerful radio correlator currently in existence. It receives \,Tb/s of channelized data from CHIME's FPGA-based F-engine, and the primary correlation task requires complex multiply-and-accumulate operations per second. The same system also provides…
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