Generative Tweening: Long-term Inbetweening of 3D Human Motions
Yi Zhou, Jingwan Lu, Connelly Barnes, Jimei Yang, Sitao Xiang, Hao li

TL;DR
This paper presents a biomechanically constrained generative adversarial network for long-term inbetweening of 3D human motions, enabling automatic synthesis of complex, realistic animations from sparse keyframes with user control.
Contribution
It introduces a novel two-stage deep learning approach with biomechanical constraints and a Motion DNA scheme for diverse, controllable long-term human motion generation.
Findings
Robust performance across 79 motion classes.
Ability to generate diverse motion outputs.
Effective long-term inbetweening from sparse keyframes.
Abstract
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include key-framing, physics-based simulation, and database methods via motion graphs. Recently, motion generators based on deep learning have been introduced. Although these learning models can automatically generate highly intricate stylized motions of arbitrary length, they still lack user control. To this end, we introduce the problem of long-term inbetweening, which involves automatically synthesizing complex motions over a long time interval given very sparse keyframes by users. We identify a number of challenges related to this problem, including maintaining biomechanical and keyframe constraints, preserving natural motions, and designing the entire motion…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Video Analysis and Summarization
