Quasi-polynomial time algorithms for free quantum games in bounded dimension
Hyejung H. Jee, Carlo Sparaciari, Omar Fawzi, and Mario Berta

TL;DR
This paper introduces a quasi-polynomial time semidefinite programming hierarchy to approximate quantum correlations in fixed-dimension free games, improving computational efficiency over previous methods.
Contribution
It develops a converging hierarchy with analytical bounds, enabling more efficient approximations of quantum game values in fixed dimensions.
Findings
Polynomial scaling in the number of questions Q
Quasi-polynomial scaling in answers A for fixed dimension T
Improved approximation algorithms with better runtime guarantees
Abstract
We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a semidefinite program of size to compute additive -approximations on the values of two-player free games with -dimensional quantum assistance, where and denote the numbers of answers and questions of the game, respectively. For fixed dimension , this scales polynomially in and quasi-polynomially in , thereby improving on previously known approximation algorithms for which worst-case run-time guarantees are at best exponential in and . For the proof, we make a connection to the quantum separability problem and employ improved multipartite…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsQuantum Computing Algorithms and Architecture · Complexity and Algorithms in Graphs · Quantum Information and Cryptography
