Deep Lighting Environment Map Estimation from Spherical Panoramas
Vasileios Gkitsas (1), Nikolaos Zioulis (1, 2), Federico, Alvarez (2), Dimitrios Zarpalas (1), Petros Daras (1) ((1) Centre for, Research, Technology Hellas, (2) Universidad Politecnica de Madrid)

TL;DR
This paper introduces a data-driven method to estimate HDR lighting environment maps from a single LDR spherical panorama, leveraging surface geometry and relighting techniques to overcome data limitations.
Contribution
It presents a novel approach that uses image-based relighting and spectral coefficient priors to improve lighting estimation from monocular panoramas.
Findings
Achieves accurate HDR lighting estimation from single panoramas.
Uses surface geometry and differentiable relighting for supervision.
Implements spectral coefficient priors to enhance performance.
Abstract
Estimating a scene's lighting is a very important task when compositing synthetic content within real environments, with applications in mixed reality and post-production. In this work we present a data-driven model that estimates an HDR lighting environment map from a single LDR monocular spherical panorama. In addition to being a challenging and ill-posed problem, the lighting estimation task also suffers from a lack of facile illumination ground truth data, a fact that hinders the applicability of data-driven methods. We approach this problem differently, exploiting the availability of surface geometry to employ image-based relighting as a data generator and supervision mechanism. This relies on a global Lambertian assumption that helps us overcome issues related to pre-baked lighting. We relight our training data and complement the model's supervision with a photometric loss,…
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Code & Models
Videos
Deep Lighting Environment Map Estimation From Spherical Panoramas· youtube
