Design and visualization of Riemannian metrics
Tiago Novello, Vin\'icius da Silva, and Luiz Velho

TL;DR
This paper presents methods for constructing and visualizing Riemannian metrics in three-dimensional space to generate special effects like warping and mirages, using graph functions, diffeomorphisms, and real-time GPU-based ray tracing.
Contribution
It introduces new techniques for Riemannian metric construction in r^3, including geodesic derivation and real-time visualization with GPU acceleration.
Findings
Effective visualization of Riemannian effects in real-time
Novel methods for metric construction using graphs and diffeomorphisms
Demonstration of special effects like warping and mirages
Abstract
Local and global illumination were recently defined in Riemannian manifolds to visualize classical Non-Euclidean spaces. This work focuses on Riemannian metric construction in to explore special effects like warping, mirages, and deformations. We investigate the possibility of using graphs of functions and diffeomorphism to produce such effects. For these, their Riemannian metrics and geodesics derivations are provided, and ways of accumulating such metrics. We visualize, in "real-time", the resulting Riemannian manifolds using a ray tracing implemented on top of Nvidia RTX GPUs.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
