Bali Temple VR: The Virtual Reality based Application for the Digitalization of Balinese Temples
I Gede Mahendra Darmawiguna, Gede Aditra Pradnyana, I Gede Partha, Sindu, I Putu Prayoga Susila Karimawan, Ni Kadek Risa Ariani Dwiasri

TL;DR
This paper presents a VR application that digitally documents Balinese temples, allowing users to virtually tour and experience the temples' landscapes and cultural objects with narration and background music.
Contribution
It introduces a VR-based digitalization of Balinese temples, enabling virtual tours and cultural education with functional implementation of two temples.
Findings
The VR app runs successfully with all features functional.
It attracts users of all ages interested in Balinese culture.
Users express desire for more temples to be added.
Abstract
The aim of this project is the development of Virtual Reality Application in order to document one kind of Balinese cultural heritages which are Temples. The Bali Temple VR application will allow users to do the virtual tour and experience the landscape of the temples and all objects inside the temples. The application gives on-site tour guide using virtual reality that allow users experience the visualization of the Balinese culture heritages in this case are temples. The users can walk through the temples and can see the 3D objects of temples and also there is narration of every object inside the temples with background musics. Right now, the project has completed two temples for virtual reality tour guide application. Those temples are Melanting Temples and Pulaki Temples. Based on the test results of its functional requirements, this virtual reality application has been able to run…
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Taxonomy
TopicsAugmented Reality Applications · Cultural and Artistic Studies · Environmental Engineering and Cultural Studies
