Quantum algorithms for computational geometry problems
Andris Ambainis, Nikita Larka

TL;DR
This paper presents a quantum algorithm that significantly improves the runtime for solving 3SUM-HARD computational geometry problems, including POINT-ON-3-LINES, from near-quadratic to near-linear time.
Contribution
It introduces a quantum algorithm that solves 3SUM-HARD geometry problems in near-linear time, surpassing classical lower bounds and previous quantum approaches.
Findings
Quantum algorithm solves POINT-ON-3-LINES in O(n^{1 + o(1)}) time.
The same approach applies to other 3SUM-HARD geometric problems.
Demonstrates quantum advantage in computational geometry.
Abstract
We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least of these lines. POINT-ON-3-LINES and many other computational geometry problems are known to be 3SUM-HARD. That is, solving them classically requires time , unless there is faster algorithm for the well known 3SUM problem (in which we are given a set of integers and have to determine if there are such that ). Quantumly, 3SUM can be solved in time using Grover's quantum search algorithm. This leads to a question: can we solve POINT-ON-3-LINES and other 3SUM-HARD problems in time quantumly, for ? We answer this question affirmatively, by constructing a quantum algorithm that solves POINT-ON-3-LINES in…
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Taxonomy
TopicsQuantum Computing Algorithms and Architecture · Complexity and Algorithms in Graphs · Computability, Logic, AI Algorithms
