Suphx: Mastering Mahjong with Deep Reinforcement Learning
Junjie Li, Sotetsu Koyamada, Qiwei Ye, Guoqing Liu, Chao Wang, Ruihan, Yang, Li Zhao, Tao Qin, Tie-Yan Liu, Hsiao-Wuen Hon

TL;DR
This paper introduces Suphx, a deep reinforcement learning-based AI that masters Mahjong, outperforming most top human players and achieving a significant milestone in complex multi-player imperfect-information game AI.
Contribution
Suphx is the first AI to outperform most top human Mahjong players, utilizing novel techniques like global reward prediction and run-time policy adaptation.
Findings
Suphx outperforms most top human players in Mahjong.
Suphx is rated above 99.99% of ranked players on Tenhou.
First AI to surpass top human Mahjong players.
Abstract
Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Digital Games and Media
