Towards an immersive user interface for waypoint navigation of a mobile robot
Greg Baker, Tom Bridgwater, Paul Bremner, Manuel Giuliani

TL;DR
This paper explores an immersive HMD-based interface for mobile robot waypoint navigation, demonstrating its effectiveness and user preference through a user study, with robustness to communication delays.
Contribution
It introduces a VR-inspired target selection method for robot navigation using tracked controllers, enabling intuitive waypoint control with minimal delay impact.
Findings
Participants quickly learned the system
Majority preferred waypoint control
Performance was unaffected by communication delays
Abstract
In this paper, we investigate the utility of head-mounted display (HMD) interfaces for navigation of mobile robots. We focus on the selection of waypoint positions for the robot, whilst maintaining an egocentric view of the robot's environment. Inspired by virtual reality (VR) gaming, we propose a target selection method that uses the 6 degrees-of-freedom tracked controllers of a commercial VR headset. This allows an operator to point to the desired target position, in the vicinity of the robot, which the robot then autonomously navigates towards. A user study (37 participants) was conducted to examine the efficacy of this control strategy when compared to direct control, both with and without a communication delay. The results of the experiment showed that participants were able to learn how to use the novel system quickly, and the majority of participants reported a preference for…
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Taxonomy
TopicsHuman-Automation Interaction and Safety · Virtual Reality Applications and Impacts · Augmented Reality Applications
