Towards Safer Self-Driving Through Great PAIN (Physically Adversarial Intelligent Networks)
Piyush Gupta, Demetris Coleman, Joshua E. Siegel

TL;DR
This paper introduces PAIN, a physically adversarial network for self-driving cars in simulation, which improves safety and robustness by training agents through aggressive interactions that enhance collision avoidance capabilities.
Contribution
We propose PAIN, a novel adversarial training framework using dual agents in simulation to improve self-driving vehicle safety and robustness against edge cases.
Findings
Protagonist agents trained with PAIN show increased resilience to environmental uncertainties.
PAIN-trained agents have higher mean-time-to-failure and travel further without collision.
Adversarial interactions lead to safer self-driving policies in simulation.
Abstract
Automated vehicles' neural networks suffer from overfit, poor generalizability, and untrained edge cases due to limited data availability. Researchers synthesize randomized edge-case scenarios to assist in the training process, though simulation introduces potential for overfit to latent rules and features. Automating worst-case scenario generation could yield informative data for improving self driving. To this end, we introduce a "Physically Adversarial Intelligent Network" (PAIN), wherein self-driving vehicles interact aggressively in the CARLA simulation environment. We train two agents, a protagonist and an adversary, using dueling double deep Q networks (DDDQNs) with prioritized experience replay. The coupled networks alternately seek-to-collide and to avoid collisions such that the "defensive" avoidance algorithm increases the mean-time-to-failure and distance traveled under…
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Taxonomy
TopicsAdversarial Robustness in Machine Learning · Autonomous Vehicle Technology and Safety · Human-Automation Interaction and Safety
MethodsEntropy Regularization · Proximal Policy Optimization · CARLA: An Open Urban Driving Simulator
