Feedback Graph Convolutional Network for Skeleton-based Action Recognition
Hao Yang, Dan Yan, Li Zhang, Dong Li, YunDa Sun, ShaoDi You, Stephen, J. Maybank

TL;DR
This paper introduces a Feedback Graph Convolutional Network (FGCN) that incorporates feedback mechanisms into GCNs for skeleton-based action recognition, enabling multi-stage temporal sampling, early predictions, and improved accuracy.
Contribution
The novel FGCN model is the first to integrate feedback connections into GCNs, enhancing spatial-temporal feature modeling and achieving state-of-the-art results.
Findings
Achieves state-of-the-art performance on NTU-RGB+D, NTU-RGB+D120, and Northwestern-UCLA datasets.
Introduces a multi-stage temporal sampling strategy for coarse-to-fine feature extraction.
Demonstrates effectiveness of feedback connections in GCNs for action recognition.
Abstract
Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used the Graph Convolutional Network (GCN) to model spatial-temporal features of skeleton sequences by an end-to-end optimization. However, conventional GCNs are feedforward networks which are impossible for low-level layers to access semantic information in the high-level layers. In this paper, we propose a novel network, named Feedback Graph Convolutional Network (FGCN). This is the first work that introduces the feedback mechanism into GCNs and action recognition. Compared with conventional GCNs, FGCN has the following advantages: (1) a multi-stage temporal sampling strategy is designed to extract spatial-temporal features for action recognition in a…
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Taxonomy
TopicsHuman Pose and Action Recognition · Anomaly Detection Techniques and Applications · Gait Recognition and Analysis
MethodsDense Connections
