Discrete Richman-bidding Scoring Games
Urban Larsson, Neel Patel, Ravi Kant Rai

TL;DR
This paper introduces Bidding Cumulative Subtraction, a discrete bidding scheme for zero-sum combinatorial games, proving the existence of unique equilibria and periodic outcomes for large heap sizes, extending prior scoring game frameworks.
Contribution
It develops a new bidding scheme for scoring games, proves equilibrium uniqueness, and characterizes the periodicity of outcomes in large heap scenarios.
Findings
Unique bidding equilibrium exists for a broad class of games.
Equilibrium outcomes become periodic with period 2 for large heaps.
Periodicity appears at heap sizes quadratic in total budget.
Abstract
We study zero-sum (combinatorial) games, within the framework of so-called Richman auctions (Lazarus et al. 1996) namely, we modify the alternating play scoring ruleset Cumulative Subtraction (CS) (Cohensius et al. 2019), to a discrete bidding scheme (similar to Develin and Payne 2010). Players bid to move and the player with the highest bid wins the move, and hands over the winning bidding amount to the other player. The new game is dubbed Bidding Cumulative Subtraction (BCS). In so-called unitary games, players remove exactly one item out of a single heap of identical items, until the heap is empty, and their actions contribute to a common score, which increases or decreases by one unit depending on whether the maximizing player won the turn or not. We show that there is a unique bidding equilibrium for a much larger class of games, that generalize standard scoring play in the…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Voting Systems · Consumer Market Behavior and Pricing
