Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium
Qiaomin Xie, Yudong Chen, Zhaoran Wang, Zhuoran Yang

TL;DR
This paper introduces efficient reinforcement learning algorithms for two-player zero-sum Markov games with simultaneous moves, leveraging linear function approximation and correlated equilibrium concepts to achieve provable regret and duality gap bounds.
Contribution
It develops the first provably efficient algorithms for simultaneous-move Markov games using function approximation and correlated equilibrium, addressing challenges absent in turn-based settings.
Findings
Achieves an $ ilde O( oot{3} imes d^{3/2} H^{3/2} T^{1/2})$ regret bound.
Proposes a novel CCE-based optimism approach for simultaneous moves.
Provides computationally efficient algorithms without extra sampling assumptions.
Abstract
We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and aim to find the Nash Equilibrium by minimizing the duality gap. In the online setting, we control a single player playing against an arbitrary opponent and aim to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an upper bound on the duality gap and regret, where is the linear dimension, …
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Optimization and Search Problems
