Investigating Simple Object Representations in Model-Free Deep Reinforcement Learning
Guy Davidson, Brenden M. Lake

TL;DR
This paper demonstrates that augmenting deep reinforcement learning agents with simple object representations significantly improves their performance and generalization in Atari games, addressing a key cognitive gap.
Contribution
It introduces the integration of simple object representations into model-free deep RL algorithms and analyzes their impact on performance and generalization.
Findings
Object representations boost Atari Frostbite performance.
Different object types contribute variably to learning.
Representations improve generalization to new situations.
Abstract
We explore the benefits of augmenting state-of-the-art model-free deep reinforcement algorithms with simple object representations. Following the Frostbite challenge posited by Lake et al. (2017), we identify object representations as a critical cognitive capacity lacking from current reinforcement learning agents. We discover that providing the Rainbow model (Hessel et al.,2018) with simple, feature-engineered object representations substantially boosts its performance on the Frostbite game from Atari 2600. We then analyze the relative contributions of the representations of different types of objects, identify environment states where these representations are most impactful, and examine how these representations aid in generalizing to novel situations.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Evolutionary Algorithms and Applications · Adversarial Robustness in Machine Learning
