Adversarial Generation of Continuous Implicit Shape Representations
Marian Kleineberg, Matthias Fey, Frank Weichert

TL;DR
This paper introduces a novel adversarial framework for generating detailed 3D shapes using signed distance functions, enabling high-resolution outputs and improved shape modeling.
Contribution
It proposes a new generative adversarial architecture that models signed distance functions for 3D shape generation, with a refinement scheme and analysis of discriminator architectures.
Findings
Produces high-quality, detailed 3D shapes
Outperforms voxel and point cloud methods in realism
Effective on ShapeNet dataset
Abstract
This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud approaches, our generator learns to approximate the signed distance for any point in space given prior latent information. Although structurally similar to generative point cloud approaches, this formulation can be evaluated with arbitrary point density during inference, leading to fine-grained details in generated outputs. Furthermore, we study the effects of using either progressively growing voxel- or point-processing networks as discriminators, and propose a refinement scheme to strengthen the generator's capabilities in modeling the zero iso-surface decision boundary of shapes. We train our approach on the ShapeNet benchmark dataset and validate, both…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
