Depth Map Estimation of Dynamic Scenes Using Prior Depth Information
James Noraky, Vivienne Sze

TL;DR
This paper presents a fast algorithm for estimating dense depth maps in dynamic scenes by leveraging prior depth information, significantly reducing sensor usage and enabling real-time performance on standard hardware.
Contribution
It introduces a novel method that models scene motion with independent rigid motions and uses prior depth to efficiently estimate new depth maps without dense optical flow or segmentation.
Findings
Achieves up to 30 FPS depth estimation on a standard laptop.
Reduces active sensor usage by over 90%.
Maintains a mean relative error of 2.5% in dynamic scenes.
Abstract
Depth information is useful for many applications. Active depth sensors are appealing because they obtain dense and accurate depth maps. However, due to issues that range from power constraints to multi-sensor interference, these sensors cannot always be continuously used. To overcome this limitation, we propose an algorithm that estimates depth maps using concurrently collected images and a previously measured depth map for dynamic scenes, where both the camera and objects in the scene may be independently moving. To estimate depth in these scenarios, our algorithm models the dynamic scene motion using independent and rigid motions. It then uses the previous depth map to efficiently estimate these rigid motions and obtain a new depth map. Our goal is to balance the acquisition of depth between the active depth sensor and computation, without incurring a large computational cost. Thus,…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · Remote Sensing and LiDAR Applications
