Exploration of Interaction Techniques for Graph-based Modelling in Virtual Reality
Adrien Coppens, Berat Bicer, Naz Yilmaz, Serhat Aras

TL;DR
This paper investigates interaction techniques for graph-based modeling in virtual reality, providing insights and open-source prototypes to enhance immersive editing of complex models like architectural geometries.
Contribution
It explores VR-based interactive modeling, offering new interaction methods and open-source tools for manipulating graph models in immersive environments.
Findings
Developed open-source prototypes for VR graph manipulation
Identified key interaction challenges in VR modeling
Provided design insights for effective VR-based graph editing
Abstract
Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D context of Virtual Reality naturally matches the intended output product, i.e. a 3D architectural geometry. Since both the state of the art and the state of the practice are lacking, we explore the field of VR-based interactive modelling, and provide insights as to how to implement proper interactions in that context, with broadly available devices. We consequently produce several open-source software prototypes for manipulating graph-based models in VR.
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Taxonomy
TopicsInteractive and Immersive Displays · Augmented Reality Applications · Virtual Reality Applications and Impacts
