A cutting-plane algorithm for the Steiner team orienteering problem
Lucas Assun\c{c}\~ao, Geraldo Robson Mateus

TL;DR
This paper introduces a cutting-plane algorithm for the Steiner Team Orienteering Problem (STOP), a generalization of TOP with mandatory locations, demonstrating improved computational performance and solving more instances than previous methods.
Contribution
It proposes a novel commodity-based formulation and a cutting-plane scheme with new valid inequalities for STOP, enhancing solution efficiency.
Findings
Solved 14 more TOP instances than previous algorithms.
Found 8 new optimality certificates for TOP.
Solved 30 more STOP instances than baseline.
Abstract
The Team Orienteering Problem (TOP) is an NP-hard routing problem in which a fleet of identical vehicles aims at collecting rewards (prizes) available at given locations, while satisfying restrictions on the travel times. In TOP, each location can be visited by at most one vehicle, and the goal is to maximize the total sum of rewards collected by the vehicles within a given time limit. In this paper, we propose a generalization of TOP, namely the Steiner Team Orienteering Problem (STOP). In STOP, we provide, additionally, a subset of mandatory locations. In this sense, STOP also aims at maximizing the total sum of rewards collected within the time limit, but, now, every mandatory location must be visited. In this work, we propose a new commodity-based formulation for STOP and use it within a cutting-plane scheme. The algorithm benefits from the compactness and strength of the proposed…
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