Monte Carlo Techniques for Approximating the Myerson Value -- Theoretical and Empirical Analysis
Mateusz K. Tarkowski, Szymon Matejczyk, Tomasz P. Michalak, and, Michael Wooldridge

TL;DR
This paper evaluates Monte Carlo methods for approximating the Myerson value in cooperative graph games, introducing a hybrid algorithm that outperforms existing sampling techniques through theoretical analysis and empirical testing.
Contribution
It proposes a novel hybrid Monte Carlo algorithm for approximating the Myerson value and compares its performance with existing methods both theoretically and empirically.
Findings
The hybrid algorithm significantly outperforms conventional sampling methods.
Monte Carlo approximations are effective for estimating the Myerson value.
The study provides insights into the suitability of different sampling strategies.
Abstract
Myerson first introduced graph-restricted games in order to model the interaction of cooperative players with an underlying communication network. A dedicated solution concept -- the Myerson value -- is perhaps the most important normative solution concept for cooperative games on graphs. Unfortunately, its computation is computationally challenging. In particular, although exact algorithms have been proposed, they must traverse all connected coalitions of the graph of which there may be exponentially many. In this paper, we consider the issue of approximating the Myerson value for arbitrary graphs and characteristic functions. While Monte Carlo approximations have been proposed for the related concept of the Shapley value, their suitability for the Myerson value has not been studied. Given this, we evaluate and compare (both theoretically and empiraclly) three Monte Carlo sampling…
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Taxonomy
TopicsGame Theory and Voting Systems · Complex Network Analysis Techniques · Opinion Dynamics and Social Influence
