Predictive Scheduling for Virtual Reality
I-Hong Hou, Narges Zarnaghi Naghsh, Sibendu Paul, Y. Charlie Hu,, Atilla Eryilmaz

TL;DR
This paper introduces a predictive scheduling policy for wireless VR systems that leverages user movement predictability to improve video quality and responsiveness, demonstrated through theoretical analysis, prototype implementation, and simulations.
Contribution
It develops a novel joint scheduling policy that accounts for demand prediction uncertainty, enhancing VR experience over wireless networks.
Findings
The policy outperforms default scheduling methods in experiments.
Prototype implementation shows practical feasibility with minor modifications.
Simulation results confirm robustness even with inaccurate predictions.
Abstract
A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address this challenge by leveraging the predictability of user movements in the virtual world. We consider a wireless system where an access point (AP) serves multiple VR users. We show that the VR application process consists of two distinctive phases, whereby during the first (proactive scheduling) phase the controller has uncertain predictions of the demand that will arrive at the second (deadline scheduling) phase. We then develop a predictive scheduling policy for the AP that jointly optimizes the scheduling decisions in both phases. In addition to our theoretical study, we demonstrate the usefulness of our policy by building a prototype system. We…
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Taxonomy
TopicsAdvanced Wireless Network Optimization · Image and Video Quality Assessment · Video Coding and Compression Technologies
