Speeding up reinforcement learning by combining attention and agency features
Berkay Demirel, Mart\'i S\'anchez-Fibla

TL;DR
This paper introduces combined attention and agency detection mechanisms in reinforcement learning to improve learning speed and input-size independence, especially in pixel-based environments like Atari games.
Contribution
It proposes novel input transformations that integrate attention and agency detection, and benchmarks architectures with global and local agency-centered states.
Findings
Global-local state networks learn faster than global alone.
Summarized states show potential for input-size independent learning.
Combined mechanisms improve training efficiency.
Abstract
When playing video-games we immediately detect which entity we control and we center the attention towards it to focus the learning and reduce its dimensionality. Reinforcement Learning (RL) has been able to deal with big state spaces, including states derived from pixel images in Atari games, but the learning is slow, depends on the brute force mapping from the global state to the action values (Q-function), thus its performance is severely affected by the dimensionality of the state and cannot be transferred to other games or other parts of the same game. We propose different transformations of the input state that combine attention and agency detection mechanisms which both have been addressed separately in RL but not together to our knowledge. We propose and benchmark different architectures including both global and local agency centered versions of the state and also including…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Adversarial Robustness in Machine Learning · Explainable Artificial Intelligence (XAI)
