Bidding in Spades
Gal Cohensius, Reshef Meir, Nadav Oved, Roni Stern

TL;DR
This paper introduces BIS, a bidding algorithm for Spades that outperforms recreational players and existing bots by combining heuristics with machine learning to estimate expected utilities for bids.
Contribution
The paper presents a novel bidding algorithm for Spades that integrates heuristics and machine learning, improving over rule-based bots and recreational players.
Findings
BIS outperforms rule-based bidding bots.
BIS surpasses recreational human players.
The approach effectively combines heuristics with machine learning.
Abstract
We present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, \textit{bidding} and \textit{playing}. This paper focuses on the bidding algorithm, since this phase holds a precise challenge: based on the input, choose the bid that maximizes the agent's winning probability. Our \emph{Bidding-in-Spades} (BIS) algorithm heuristically determines the bidding strategy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. To this end, we propose a set of domain-specific heuristics, and then correct them via machine learning using data from real-world players. The \BIS algorithm we present can be attached to any playing algorithm. It beats rule-based bidding bots when all use the same playing component.…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Gambling Behavior and Treatments · Auction Theory and Applications
