A Survey of Deep Reinforcement Learning in Video Games
Kun Shao, Zhentao Tang, Yuanheng Zhu, Nannan Li, Dongbin Zhao

TL;DR
This survey reviews the progress and challenges of deep reinforcement learning in video game AI, covering various algorithms, achievements, and future research directions in the field.
Contribution
It provides a comprehensive overview of DRL methods applied to video games, comparing techniques and highlighting key challenges and research opportunities.
Findings
DRL has achieved super-human performance in many video games.
Different DRL algorithms vary in techniques and properties.
Challenges include exploration, sample efficiency, and multi-agent learning.
Abstract
Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism updates the policy to maximize the return with an end-to-end method. In this paper, we survey the progress of DRL methods, including value-based, policy gradient, and model-based algorithms, and compare their main techniques and properties. Besides, DRL plays an important role in game artificial intelligence (AI). We also take a review of the achievements of DRL in various video games, including classical Arcade games, first-person perspective games and multi-agent real-time strategy games, from 2D to 3D, and from single-agent to multi-agent. A large number of video game AIs with DRL have achieved super-human performance, while there are still some…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Advanced Bandit Algorithms Research
