Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study
Radek O\v{s}lej\v{s}ek, V\'it Rus\v{n}\'ak, Karol\'ina Bursk\'a, and Valdemar \v{S}v\'abensk\'y, Jan Vykopal

TL;DR
This study develops and evaluates interactive visualizations to provide post-game feedback in cybersecurity Capture the Flag games, enhancing learning and motivation through user-centered design and field usability testing.
Contribution
It introduces two novel interactive visualizations tailored for cybersecurity game feedback, validated through a real-world usability study with game participants.
Findings
Visualizations are effective for instant post-game feedback.
Participants found visualizations adequate but showed no strong preference.
Field study confirms usability in a real training context.
Abstract
Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in…
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