Model for Asteroid Regolith to Guide Simulant Development
Philip T. Metzger, Daniel T. Britt

TL;DR
This paper develops a model of asteroid regolith based on multiple data sources to guide the creation of realistic asteroid simulants, highlighting differences between surficial and bulk materials.
Contribution
It synthesizes diverse observational data into a power-law based model of asteroid regolith, addressing gaps in current understanding for simulant development.
Findings
Surficial asteroid material differs from bulk regolith, likely due to space weathering processes.
Thermal infrared data were challenging to interpret and could not be incorporated.
The model uses power laws with adjustable particle size parameters for simulant customization.
Abstract
When creating asteroid regolith simulant, it is necessary to have a model of asteroid regolith to guide and to evaluate the simulant. We created a model through evaluation and synthesis of the available data sets including (1) the returned sample from Itokawa by the Hayabusa spacecraft, (2) imagery from the Hayabusa and NEAR spacecraft visiting Itokawa and Eros, respectively, (3) thermal infrared observations from asteroids, (4) the texture of meteorite regolith breccias, and (5) observations and modeling of the ejecta clouds from disrupted asteroids. Comparison of the Hayabusa returned sample with other data sets suggest the surficial material in the smooth regions of asteroids is dissimilar to the bulk regolith, probably due to removal of fines by photoionization and solar wind interaction or by preferential migration of mid-sized particles into the smooth terrain. We found deep…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
