A Transferable Adaptive Domain Adversarial Neural Network for Virtual Reality Augmented EMG-Based Gesture Recognition
Ulysse C\^ot\'e-Allard, Gabriel Gagnon-Turcotte, Angkoon Phinyomark,, Kyrre Glette, Erik Scheme, Fran\c{c}ois Laviolette, and Benoit Gosselin

TL;DR
This paper introduces a new VR-based EMG dataset capturing dynamic factors for gesture recognition, and proposes TADANN, a transfer learning method that improves long-term accuracy over traditional fine-tuning.
Contribution
It presents a novel VR-based protocol for collecting dynamic EMG data and introduces TADANN, a transfer learning algorithm that enhances cross-day gesture recognition performance.
Findings
TADANN outperforms fine-tuning in long-term gesture recognition.
The VR-based dataset captures dynamic factors affecting EMG signals.
The dataset enables benchmarking of recalibration techniques across days.
Abstract
Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a…
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Taxonomy
TopicsMuscle activation and electromyography studies · Hand Gesture Recognition Systems · Tactile and Sensory Interactions
