TL;DR
This paper introduces a differentiable rendering method for implicit 3D shape and texture representations, enabling learning from RGB images without 3D supervision, and producing high-quality reconstructions and watertight meshes.
Contribution
It presents a novel differentiable rendering formulation for implicit representations, allowing direct learning from RGB images without requiring 3D supervision.
Findings
Single-view reconstructions rival fully supervised methods
Method can produce watertight meshes from multi-view data
Implicit differentiation enables analytical depth gradient computation
Abstract
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision· youtube
