Game theoretic pricing policy in online media delivery platforms
Anubhab Banerjee, and Carmen Mas Machuca

TL;DR
This paper proposes a game theoretic pricing model for hybrid content distribution in peer-to-peer networks, aiming to optimize content provider benefits while reducing network resource usage and delay.
Contribution
It introduces a novel game theoretic approach to pricing in hybrid P2P content delivery, including real-world data analysis and load reduction considerations.
Findings
Nash Equilibrium conditions identified for the pricing game
Pricing strategies influence standard user participation and network load
Model applied to BBC iPlayer data demonstrating practical benefits
Abstract
Residential users get most of their preferred content (e.g., films, news) from their wireless access point, which is connected to content providers through one or several network providers. Nowadays, these access points have enough storage and wireless transmission capacities to distribute the content to neighboring access points if required and allowed by the user. Based on this concept, this paper considers a hybrid content distribution model in peer-to-peer content deliver networks. A user or peer in this network can get its content either directly from the content provider (CP), or from a neighboring user who has this content stored and is willing to share it. Two types of users are considered: premium users are the users getting always the content directly from the CP, and standard user are the users getting the content from other standard users, when possible, otherwise from the…
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Taxonomy
TopicsDigital Platforms and Economics · Consumer Market Behavior and Pricing · ICT Impact and Policies
