On Privatizing Equilibrium Computation in Aggregate Games over Networks
Shripad Gade, Anna Winnicki, Subhonmesh Bose

TL;DR
This paper introduces a distributed algorithm for computing equilibria in aggregate games over networks that preserves player privacy without sacrificing accuracy, using correlated perturbation instead of differential privacy.
Contribution
The paper presents a novel privacy-preserving distributed equilibrium computation method leveraging correlated perturbation, avoiding accuracy loss typical of differential privacy.
Findings
Algorithm guarantees privacy against honest-but-curious adversaries.
No accuracy loss in equilibrium computation due to privacy measures.
Effective in networked aggregate game settings.
Abstract
We propose a distributed algorithm to compute an equilibrium in aggregate games where players communicate over a fixed undirected network. Our algorithm exploits correlated perturbation to obfuscate information shared over the network. We prove that our algorithm does not reveal private information of players to an honest-but-curious adversary who monitors several nodes in the network. In contrast with differential privacy based algorithms, our method does not sacrifice accuracy of equilibrium computation to provide privacy guarantees.
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