TL;DR
This paper introduces a wavelet-adaptive computational method for simulating multiscale turbulent flows, especially in complex geometries like flying insects, leveraging parallel computing and dynamic grid adaptation.
Contribution
It presents a novel wavelet-based adaptive framework for efficient, accurate 3D turbulence simulation in complex, time-dependent geometries, with validation on massively parallel systems.
Findings
Accurate simulation of insect flight flows.
Efficient adaptive grid management on parallel computers.
Validation demonstrates high accuracy and performance.
Abstract
We present a wavelet-based adaptive method for computing 3D multiscale flows in complex, time-dependent geometries, implemented on massively parallel computers. While our focus is on simulations of flapping insects, it can be used for other flow problems, including turbulence, as well. The incompressible fluid is modeled with an artificial compressibility approach in order to avoid solving elliptical problems. No-slip and in/outflow boundary conditions are imposed using volume penalization. The governing equations are discretized on a locally uniform Cartesian grid with centered finite differences, and integrated in time with a Runge--Kutta scheme, both of 4th order. The domain is partitioned into cubic blocks with equidistant grids with different resolution and, for each block, biorthogonal interpolating wavelets are used as refinement indicators and prediction operators. Thresholding…
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