Navigating in Virtual Reality using Thought: The Development and Assessment of a Motor Imagery based Brain-Computer Interface
Behnam Reyhani-Masoleh (1, 2), Tom Chau (1, 2) ((1) Bloorview, Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto,, (2) Institute of Biomaterials, Biomedical Engineering, University of, Toronto)

TL;DR
This study demonstrates a VR-based motor imagery BCI that enables users to navigate a virtual maze without extensive prior training, showing promising performance and engagement for assistive technology applications.
Contribution
It introduces a VR-integrated motor imagery BCI with an elaborate EEG processing pipeline that allows immediate control without prior data collection.
Findings
Majority of participants achieved above-chance online performance
Over 70% of navigational tasks were successfully completed by most users
The paradigm shows potential as an engaging neurofeedback BCI training tool
Abstract
Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing the classification algorithm and subsequently acquiring brain-based control. Such traditional training paradigms have been dubbed unengaging and unmotivating for users. In recent years, it has been shown that the synergy of virtual reality (VR) and a BCI can lead to increased user engagement. This study created a 3-class BCI with a rather elaborate EEG signal processing pipeline that heavily utilizes machine learning. The BCI initially presented sham feedback but was eventually driven by EEG associated with motor imagery. The BCI tasks consisted of motor imagery of the feet and left and right hands, which were used to navigate a single-path maze in…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Neural and Behavioral Psychology Studies · Neuroscience and Neural Engineering
