TL;DR
This paper introduces a neural voxel rendering framework capable of producing high-quality, controllable images from voxelized scenes, effectively handling textures, interactions, and modifications.
Contribution
It presents a novel neural rendering method that accurately maps voxelized scenes to images with controllable edits, outperforming existing approaches in detail and realism.
Findings
Produces highly detailed, realistic images from voxel inputs
Supports precise control over scene modifications and appearance changes
Handles low-resolution voxel grids effectively
Abstract
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an input. Moreover, our approach allows controllable rendering: geometric and appearance modifications in the input are accurately propagated to the output. The user can move, rotate and scale an object, change its appearance and texture or modify the position of the light and all these edits are represented in the final rendering. We demonstrate the effectiveness of our approach by rendering scenes with varying appearance, from single color per object to complex, high-frequency textures. We show that our rerendering network can generate very detailed images that represent precisely the appearance of the input scene. Our experiments illustrate that our…
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Code & Models
Videos
Neural Voxel Renderer: Learning an Accurate and Controllable Rendering Tool· youtube
