ColosseumRL: A Framework for Multiagent Reinforcement Learning in $N$-Player Games
Alexander Shmakov, John Lanier, Stephen McAleer, Rohan Achar, Cristina, Lopes, and Pierre Baldi

TL;DR
This paper introduces ColosseumRL, a new framework designed for multiagent reinforcement learning in n-player general sum games, aiming to facilitate research beyond the traditional two-player zero-sum setting.
Contribution
The paper presents a novel framework for studying reinforcement learning in complex n-player games, addressing the gap in solution concepts for such environments.
Findings
Framework enables analysis of multiagent behaviors in n-player games
Supports research towards meaningful solution concepts in general sum games
Provides a platform for advancing multiagent reinforcement learning research
Abstract
Much of recent success in multiagent reinforcement learning has been in two-player zero-sum games. In these games, algorithms such as fictitious self-play and minimax tree search can converge to an approximate Nash equilibrium. While playing a Nash equilibrium strategy in a two-player zero-sum game is optimal, in an -player general sum game, it becomes a much less informative solution concept. Despite the lack of a satisfying solution concept, -player games form the vast majority of real-world multiagent situations. In this paper we present a new framework for research in reinforcement learning in -player games. We hope that by analyzing behavior learned by agents in these environments the community can better understand this important research area and move toward meaningful solution concepts and research directions. The implementation and additional information about this…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Algorithms and Applications
