Distributed Fictitious Play in Potential Games with Time-Varying Communication Networks
Sina Arefizadeh, Ceyhun Eksin

TL;DR
This paper introduces a distributed algorithm for multiagent systems in potential games with dynamic communication networks, enabling agents to converge to Nash equilibria through local estimates and weighted averaging.
Contribution
It develops a novel weighted averaging rule with non-doubly stochastic weights for agents to estimate empirical frequencies in time-varying networks, ensuring convergence.
Findings
Agents' estimates of empirical frequencies converge rapidly.
Actions converge to Nash equilibrium under the proposed algorithm.
The method handles time-varying communication networks effectively.
Abstract
We propose a distributed algorithm for multiagent systems that aim to optimize a common objective when agents differ in their estimates of the objective-relevant state of the environment. Each agent keeps an estimate of the environment and a model of the behavior of other agents. The model of other agents' behavior assumes agents choose their actions randomly based on a stationary distribution determined by the empirical frequencies of past actions. At each step, each agent takes the action that maximizes its expectation of the common objective computed with respect to its estimate of the environment and its model of others. We propose a weighted averaging rule with non-doubly stochastic weights for agents to estimate the empirical frequency of past actions of all other agents by exchanging their estimates with their neighbors over a time-varying communication network. Under this…
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