Simulating Evolution on Fitness Landscapes represented by Valued Constraint Satisfaction Problems
Alexandru Strimbu

TL;DR
This paper introduces a new evolution simulator for Valued Constraint Satisfaction Problem (VCSP)-based fitness landscapes, enabling the study of evolutionary dynamics on both easy and hard landscapes with results aligning with theoretical predictions.
Contribution
It presents the first simulator for VCSP-structured fitness landscapes, bridging evolutionary theory and computer science, and explores evolution under realistic assumptions.
Findings
Simulation results match theoretical expectations.
Hard landscapes prevent polynomial-time convergence to local peaks.
Insights into the limits of evolution on different landscape types.
Abstract
Recent theoretical research proposes that computational complexity can be seen as an ultimate constraint that allows for open-ended biological evolution on finite static fitness landscapes. Whereas on easy fitness landscapes, evolution will quickly converge to a local fitness peaks, on hard fitness landscapes this computational constraints prevents evolution from reaching any local fitness peak in polynomial time. Valued constraint satisfaction problems (VCSPs) can be used to represent both easy and hard fitness landscapes. Thus VCSPS can be seen as a natural way of linking the theory of evolution with notions of computer science to better understand the features that make landscapes hard. However, there are currently no simulators that study VCSP-structured fitness landscapes. This report describes the design and build of an evolution simulator for VCSP-structured fitness landscapes.…
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Taxonomy
TopicsEvolution and Genetic Dynamics · Evolutionary Game Theory and Cooperation
