The Plausibility Paradox for Scaled-Down Users in Virtual Environments
Matti Pouke, Katherine J. Mimnaugh, Timo Ojala, Steven M. LaValle

TL;DR
This study reveals a paradox where users in scaled-down virtual environments perceive non-physically accurate object behavior as more realistic, impacting design considerations for small-scale VR applications.
Contribution
It introduces the 'Plausibility Paradox' in scaled VR, showing user preference for less physically accurate but more plausible object behaviors at reduced scales.
Findings
Majority preferred movie physics over true physics in scaled environments.
Users perceived non-physically accurate behaviors as more realistic.
Implications for designing small-scale VR and telepresence systems.
Abstract
This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between the object physics that they expect and the object physics that would be correct at that scale. We report the findings of our study investigating the relationship between perceived realism and a physically accurate approximation of reality in a virtual reality experience in which the user has been scaled down by a factor of ten. We conducted a within-subjects experiment in which 44 subjects performed a simple interaction task with objects under two different physics simulation conditions. In one condition, the objects, when dropped and thrown, behaved accurately according to the physics that would be correct at that reduced scale in the real world, our true physics condition. In the other condition, the movie…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Aesthetic Perception and Analysis · Visual perception and processing mechanisms
