TL;DR
This paper introduces a novel graph-based depth refinement method that automatically enforces piece-wise planar structures in inverse depth maps, significantly improving depth accuracy in urban and indoor scenes.
Contribution
It proposes a new regularization framework that models inverse depth as a weighted graph to automatically estimate scene planes without prior knowledge.
Findings
Significant improvement over state-of-the-art in depth refinement.
Effective on Middlebury, KITTI, and ETH3D datasets.
Enhances visual and numerical depth quality.
Abstract
Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerous applications in urban and indoor settings. These scenes are characterized by a prevalence of human made structures, which in most of the cases, are either inherently piece-wise planar, or can be approximated as such. In these settings, we devise a novel depth refinement framework that aims at recovering the underlying piece-wise planarity of the inverse depth map. We formulate this task as an optimization problem involving a data fidelity term that minimizes the distance to the input inverse depth map, as well as a regularization that enforces a piece-wise planar solution. As for the regularization term, we model the inverse depth map as a weighted graph between pixels. The proposed regularization is designed to estimate a plane automatically at each pixel, without any need for an a…
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Videos
Joint Graph-Based Depth Refinement and Normal Estimation· youtube
Taxonomy
MethodsAdam
