DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing
Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys,, Zhaopeng Cui

TL;DR
This paper introduces a differentiable sphere tracing algorithm for efficient rendering of deep implicit signed distance functions, enabling accurate 3D shape reconstruction from limited inputs with robust inverse optimization.
Contribution
It presents a novel differentiable rendering method that optimizes both forward and backward passes for efficient neural implicit shape reconstruction.
Findings
Effective 3D shape reconstruction from sparse data
Robustness against noise in shape prediction
High generalization capability of the method
Abstract
We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse…
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Code & Models
Videos
DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing· youtube
DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing· youtube
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
