Safe Walking In VR using Augmented Virtuality
Maur\'icio Sousa, Daniel Mendes, and Joaquim Jorge

TL;DR
This paper introduces CWIP-AVR, a novel virtual locomotion method combining walking in place and augmented virtual reality to enable safe, immersive navigation in cluttered home environments.
Contribution
It presents a new combined locomotion technique with augmented reality safety features, the first to integrate multiple movement modes safely in VR.
Findings
Participants successfully navigated VR in cluttered spaces.
CWIP-AVR maintained high immersion levels.
The method reduced fall risks during VR exploration.
Abstract
New technologies allow ordinary people to access Virtual Reality at affordable prices in their homes. One of the most important tasks when interacting with immersive Virtual Reality is to navigate the virtual environments (VEs). Arguably, the best methods to accomplish this use of direct control interfaces. Among those, natural walking (NW) makes for enjoyable user experience. However, common techniques to support direct control interfaces in VEs feature constraints that make it difficult to use those methods in cramped home environments. Indeed, NW requires unobstructed and open space. To approach this problem, we propose a new virtual locomotion technique, Combined Walking in Place (CWIP). CWIP allows people to take advantage of the available physical space and empowers them to use NW to navigate in the virtual world. For longer distances, we adopt Walking in Place (WIP) to enable…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Evacuation and Crowd Dynamics · Human Motion and Animation
