Solving Online Threat Screening Games using Constrained Action Space Reinforcement Learning
Sanket Shah, Arunesh Sinha, Pradeep Varakantham, Andrew Perrault,, Milind Tambe

TL;DR
This paper introduces an online threat screening approach using constrained reinforcement learning to adaptively allocate security resources, reducing wait times while maintaining risk bounds in dynamic environments.
Contribution
It presents a novel constrained deep reinforcement learning method for online threat screening, addressing practical arrival patterns and risk constraints.
Findings
Significantly reduced passenger wait times.
Guaranteed bounds on screening risk.
Effective enforcement of linear constraints in RL actions.
Abstract
Large-scale screening for potential threats with limited resources and capacity for screening is a problem of interest at airports, seaports, and other ports of entry. Adversaries can observe screening procedures and arrive at a time when there will be gaps in screening due to limited resource capacities. To capture this game between ports and adversaries, this problem has been previously represented as a Stackelberg game, referred to as a Threat Screening Game (TSG). Given the significant complexity associated with solving TSGs and uncertainty in arrivals of customers, existing work has assumed that screenees arrive and are allocated security resources at the beginning of the time window. In practice, screenees such as airport passengers arrive in bursts correlated with flight time and are not bound by fixed time windows. To address this, we propose an online threat screening model in…
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Taxonomy
TopicsInfrastructure Resilience and Vulnerability Analysis · Reinforcement Learning in Robotics · Adversarial Robustness in Machine Learning
