Developing a Scenario-Based Video Game Generation Framework: Preliminary Results
Elif Surer, Mustafa Erkayao\u{g}lu, Zeynep Nur \"Ozt\"urk, Furkan, Y\"ucel, Emin Alp B{\i}y{\i}k, Burak Altan, B\"u\c{s}ra \c{S}enderin, Zeliha, O\u{g}uz, Servet G\"urer, H. \c{S}ebnem D\"uzg\"un

TL;DR
This paper introduces a scenario-based game generator that automates mapping emergency training scenarios into serious games, demonstrating improved development efficiency despite higher resource usage.
Contribution
The study presents a novel framework for converting domain-specific emergency training scenarios into serious games, bridging practitioners and developers.
Findings
Game generator outperforms manual development in efficiency
Higher CPU, memory, and rendering times for the generator
Initial step towards automated scenario-to-game transformation
Abstract
Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into other systematic learning platforms such as serious games ---games that have additional purposes rather than only entertainment. Serious games aim to educate, cure, and plan several real-life tasks and circumstances in an interactive, efficient, and user-friendly way. Although emergency training includes these highly structured and repetitive action responses, a general framework to map the training scenarios' actions, roles, and collaborative structures to game mechanics and game dialogues, is still not available. To address this issue, in this study, a scenario-based game generator, which maps domain-oriented tasks to game rules and game mechanics,…
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Taxonomy
TopicsEducational Games and Gamification · Digital Games and Media · Artificial Intelligence in Games
