Self-supervised GAN: Analysis and Improvement with Multi-class Minimax Game
Ngoc-Trung Tran, Viet-Hung Tran, Ngoc-Bao Nguyen, Linxiao Yang,, Ngai-Man Cheung

TL;DR
This paper introduces a novel self-supervised learning framework with a multi-class minimax game for GANs, improving diversity and convergence, and achieving state-of-the-art results on multiple datasets.
Contribution
It proposes a new self-supervised task based on a multi-class minimax game that enhances GAN training stability and diversity, with both theoretical and empirical validation.
Findings
Achieves state-of-the-art FID scores on multiple datasets
Improves generator diversity and convergence
Approaches conditional GAN performance without labels
Abstract
Self-supervised (SS) learning is a powerful approach for representation learning using unlabeled data. Recently, it has been applied to Generative Adversarial Networks (GAN) training. Specifically, SS tasks were proposed to address the catastrophic forgetting issue in the GAN discriminator. In this work, we perform an in-depth analysis to understand how SS tasks interact with learning of generator. From the analysis, we identify issues of SS tasks which allow a severely mode-collapsed generator to excel the SS tasks. To address the issues, we propose new SS tasks based on a multi-class minimax game. The competition between our proposed SS tasks in the game encourages the generator to learn the data distribution and generate diverse samples. We provide both theoretical and empirical analysis to support that our proposed SS tasks have better convergence property. We conduct experiments to…
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Taxonomy
TopicsHuman Pose and Action Recognition · Domain Adaptation and Few-Shot Learning · Generative Adversarial Networks and Image Synthesis
MethodsConvolution · Dogecoin Customer Service Number +1-833-534-1729
