Efficient Animation of Sparse Voxel Octrees for Real-Time Ray Tracing
Asbj{\o}rn Engmark Espe, {\O}ystein Gjermundnes, and Sverre Hendseth

TL;DR
This paper introduces a novel method for animating sparse voxel octrees in real-time ray tracing, enabling model transformations while maintaining efficiency and compatibility with current hardware and GPU rendering.
Contribution
It presents a new technique that allows animated transformations of SVO models without restructuring the octree, maintaining real-time performance in ray tracing.
Findings
Real-time rendering of animated SVO models achieved on desktop GPUs
Animation does not significantly impact rendering speed
Method is suitable for hardware implementation due to low memory and simple operations
Abstract
A considerable limitation of employing sparse voxels octrees (SVOs) as a model format for ray tracing has been that the octree data structure is inherently static. Due to traversal algorithms' dependence on the strict hierarchical structure of octrees, it has been challenging to achieve real-time performance of SVO model animation in ray tracing since the octree data structure would typically have to be regenerated every frame. Presented in this article is a novel method for animation of models specified on the SVO format. The method distinguishes itself by permitting model transformations such as rotation, translation, and anisotropic scaling, while preserving the hierarchical structure of SVO models so that they may be efficiently traversed. Due to its modest memory footprint and straightforward arithmetic operations, the method is well-suited for implementation in hardware. A…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
