Network Creation Games with Local Information and Edge Swaps
Shotaro Yoshimura, Yukiko Yamauchi

TL;DR
This paper studies network creation games where players have limited local information and can perform edge swaps, revealing how local knowledge impacts convergence and efficiency of resulting networks.
Contribution
It introduces models with local information in swap games and analyzes how different levels of pessimism affect equilibrium convergence and Price of Anarchy.
Findings
Convergence to equilibrium occurs within O(n^3) swaps from trees.
PoA is linear for small local views (k=1,2,3).
PoA becomes constant when local view size k ≥ 4.
Abstract
In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost of a player considers the average distance to all other players or the maximum distance to other players. Any SG by players starting from a tree converges to an equilibrium with a constant Price of Anarchy (PoA) within edge swaps (Lenzner, 2011). We focus on SGs where each player knows the subgraph induced by players within distance . Therefore, each player cannot compute its cost nor a best response. We first consider pessimistic players who consider the worst-case global graph. We show that any SG starting from a tree (i) always converges to an equilibrium within edge swaps irrespective of the value of , (ii) the PoA is…
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Taxonomy
TopicsGame Theory and Applications · Complex Network Analysis Techniques · Economic theories and models
